My Name Is... Demo V 0.5.1
- Omegan's Domain

- 4 godziny temu
- 2 minut(y) czytania
Finally, after a long and exhausting time, the new demo version 0.5 is available!
===== CHANGELOG =====
General:
The entire game was repainted.
Some locations have been refreshed.
New mechanic: before the player opens the white door, he needs to find 3 hidden butterflies on the level(sometimes you can find 1 extra)

New UI.
Added tutorial level
New types of items are available, called tools.

Added 3 types of weather: clear, mist and night
Locations are now randomly rotated.
My compositions replaced music.
Added a sky that slowly rotates.
Enemy
Some opponents have a new look
Added new mid-boss Phasmophobia.
Xylophobia(forester) is now doing some harm.
Phobophobia(Doctor) is dealing less damage
All monsters are now making sounds
Monsters are moving on the walls and ceiling more correctly (Note: sometimes there is a weird bug that they are walking weirdly)
===== TO DO =====
I need to fix this monster's movements.
Preparing Linux version of the game
Prepare controller support.
The sense of hearing is not yet working, it helps in detecting enemies or opening combination locks.
I have hope that now that many things have been polished, the game is in straight way to be finished.
===============
And that was almost a week ago on the Steam page, and today I launched a new version!
Quick fix (as for me) V 0.5.1
After long fighting with the AI movement, I finally did it.
I added a video on the YT channel that shows gameplay currently version with a small preview of the 3rd level.
=== Change Log ===
AI movement improved and now moves better on walls and ceilings (though not very intelligently), and is much better at moving on floors.
Also added a special function that gonna reset the protagonist's mental change if she is not in any.
=== What Now ===
I need to add the sense of hearing to the game, so on a low level(apathy), a small arrow will show the nearest butterfly or the location of the white door.
And of course polishing 3rd level with 3rd boss and adding another boss, the doppleganger!
Doppelganger is an optional boss to avoid. If the player spends too much time on a level, Doppelganger will appear as the protagonist in an apathy level, and every encounter reduces the time before Doppelganger goes into a hysterical state and becomes a threat.
Also, maybe soon the Linux version will be available?



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